The Daily Cougar Online
Today's Weather

Sunny weather

Hi 81 / Lo 73


 
University of Houston HomepageUniversity of Houston Department of Student PublicationsUH Houstonian YearbookWestern Association of University Publications ManagersThe Daily Cougar Online StaffThe Daily Cougar Copyright & Web Use NoticeThe Daily Cougar AwardsAbout The Daily Cougar OnlineThe Daily Cougar Campus Spotlight Online FormThe Daily Cougar Online ArchivesThe Daily Cougar Ad Rates & InformationWelcome to The Daily Cougar OnlineThe Daily Cougar Online Campus SpotlightThe Daily Cougar Online ComicsThe Daily Cougar Online Life & ArtsThe Daily Cougar Online SportsThe Daily Cougar Online OpinionThe Dailly Cougar Online News

Student Publications
University of Houston
151C Communications Bldg
Houston, TX 77204-4015
713.743.5350

©1991-2007
Student Publications,
All rights reserved.

Last modified:

Contact:
ktruitt@uh.edu

Volume 72, Issue 133, Thursday, April 19, 2007

Opinion
 

Staff Editorial


EDITORIAL BOARD

                        Robyn Morrow             Chris Elliott                        
                                               John Arterbury       Caitlin Cuppernull


Violent games 

not to blameSome special interest groups, lawmakers and public officials have long been concerned with violence in video games. They've argued that children and teenagers who play violent games are susceptible to losing their grip on reality and committing acts of violence in real life.

The men and women who make the accusations generally are not video game players themselves and base their arguments on conjectures and the opinions of pundits and parents with too much time on their hands.

Those people should read an interesting survey that the British Board of Film Classification, an independent regulator of the film and video industry in the UK, released Tuesday. The BBFC report reveals some interesting insight into the issue.

"People play games to escape from every day life and to escape to a world of adventure without risk which is under the control of the gamer, unlike the real world," the report said. 

The report also said gamers are aware of the difference between games and reality. 

In addition, most of the players under the age of 15 reported being disturbed by the gore in some games, which eventually deterred them from the titles.

Memo to the blue-haired ladies and self-righteous regulators: Only an idiot can't differentiate between a video game and real life. There's never been any proof that violent games make violent children.

When it comes down to it, it's all on parents' shoulders. They should know their kids well enough to decide what's OK to play. If they don't want their sons and daughters to be exposed to video game violence, they should read the mature rating label on the cover and keep the credit card in the wallet.
 

The Daily Cougar Online



Tell us how we're doing.

To contact the 
OpinionSection Editor, click the e-mail link at the end of this article.

To contact other members of 
The Daily Cougar Online staff,
click here .



House Ad